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Question by IHaveNoNameBecauseIDK · Mar 13, 2020 at 07:48 AM · lag

Playtime takes a long time to load

         Vector3 position = new Vector3(0, 0, 0);
         Orbit orbitplayer = player.GetComponent<Orbit>();
         float positionplayer = orbitplayer.cronometru;
         float initialDistance;
         initialDistance = Random.Range(0, 360);
         while (!((0 - minimumDegreesSphereSpawn) > (initialDistance - positionplayer) && (initialDistance - positionplayer) > minimumDegreesSphereSpawn))
         {
             initialDistance = Random.Range(0, 360);
         }
         Quaternion rotationsphere = new Quaternion(0f, 0f, (initialDistance + PlusOrMinus()) / 360f * 6.3f, 1);
         clonasphere = Instantiate(sphere, position, rotationsphere);
         Orbit clonasphereOrbit = clonasphere.GetComponent<Orbit>();
         clonasphereOrbit.rotation = false;
         clonasphereOrbit.OrbitedObject = centru.GetComponent<Transform>();
         clonasphereOrbit.initialDistance = initialDistance;
         TouchCylinder playerTouchCylinder = player.GetComponent<TouchCylinder>();
         playerTouchCylinder.cilindru = clonaSphere.GetComponent<Transform>().GetChild(0).GetComponent<Collider>();
         playerTouchCylinder.grup = clonasphere;

That's the code. Without it the game works, but when i try to include it in any way in the game, Unity stops responding. There's no error or warning, it just does. Also, the string names have pretty bad grammar and no naming rules because i translated them all into english, maybe it will make it clearer. I can't find which exact part of the code makes the engine stop responding. Also, I know its pretty bad code, I just started using unity a week ago.

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