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Question by PseudoLord · Mar 16, 2020 at 10:17 AM · editor-scriptingassetdatabase

Can't find fields of scripts in projects through reflection.

I have been trying to find all the variables of a script through reflection. If a script is attached to the game object or in the scene, then there is no problem getting information about that script, but when I take a script from the project, the below code cannot access any info. It could be something related to Serialization or having to call a constructor at runtime, but I cannot figure out how to do that.

 public List<UnityEngine.Object> AllScripts;
         [ContextMenu("Test")]
         public void Test()
         {
             var bindingFlags = BindingFlags.Instance |
                           BindingFlags.NonPublic |
                           BindingFlags.Public |
                           BindingFlags.Static ;
             foreach (var aObj in AllScripts)
             {
                 Type aType = aObj.GetType();
 
                 var aInstance = aType.GetConstructor(Type.EmptyTypes);
                 var aList = aObj.GetType().GetFields(bindingFlags);
                 string[] res = Directory.GetFiles(Application.dataPath, aObj.GetType().ToString().Replace("namespace.","") + ".cs", SearchOption.AllDirectories);
                 Debug.LogError( res[0]+" " + aList.Length + " " + aObj.GetType());
                 foreach (var aVal in aList)
                 {
                     Debug.LogError( aVal.Name+  ""  +aVal.IsStatic);
                 }
             }
         }
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avatar image JPhilipp · Mar 16, 2020 at 01:02 PM 0
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For reference to helpers, here's this question on StackOverflow. Good luck.

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