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Question by Skymover1239 · Mar 16, 2020 at 01:17 PM · playername

How to name a player

I'm making a Earthbound fan game, and i'm having trouble naming the charterers he's my code using UnityEngine; using UnityEngine.SceneManagement;

 public class Askname : MonoBehaviour
 {
     private new string name;
     [SerializeField] private string Stl;
     public AudioClip SoundToPlay;
     private new readonly AudioSource audio;
     void OnGUI()
     {
         name = GUI.TextField(new Rect(10, 10, 200, 50), name);
         if (Input.GetKey(KeyCode.KeypadEnter))
         {
             NextScene();
         }
     }
         void NextScene()
         {
             audio.PlayOneShot(SoundToPlay);
             SceneManager.LoadScene(Stl);
         }
     
 }

It would really help if could answer this thank you if you do.

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avatar image ShadyProductions · Mar 16, 2020 at 03:48 PM 0
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What are you doing with the name property after you set it from the GUI textfield? It goes nowhere, it's just garbage collected?

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Answer by metalted · Mar 16, 2020 at 04:01 PM

First of all, like @ShadyProductions mentions, you are not actually doing anything with the data that is provided by the GUI.Textfield. So its not really a case of "having trouble" its more like not doing anything. The value will not magically appear somewhere in a script because you made a textfield. The value needs to be assigned to something, maybe a gameobject, maybe a file that doesn't get reloaded while changing scene.

So to make it work: assign the value to something useful and create/use a script that can transfer data from one scene to another, otherwise the data is lost anyway.

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avatar image Skymover1239 · Mar 16, 2020 at 08:20 PM 0
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The name = GUI.TextField doesn't work if so why not?

avatar image metalted Skymover1239 · Mar 16, 2020 at 09:37 PM 0
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Im not really sure what you mean with this question. If you are saying that the "name = GUI.TextField" isn't working and why that is, the only guess i have is because of the "new" keyword. I dont think this will cause any trouble but im guessing it is there because Visual Studio told you to put it here because of intended hiding of the variable . What you could try is to remove the new keyword from the name variable, and use another variable name, one that will reflect what the variable holds, like : playerName.

avatar image Skymover1239 metalted · Mar 19, 2020 at 11:40 PM 0
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That fixed it, but that caused a new problem it won't load the scene.

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