Two normals in one material

Hello,

Is it possible to add to normals to a material? Kinda like Gears Of War does. You have a normal map and then another normal map that works like a detail only.

Is this possible with Unity?

Hey Prophet,

I don’t usually work with shaders, so I can not help you write one, but I know you could make your own and with that have two notmal maps. If you want, Here is a link to the source code for Unity’s default shaders; maybe you can edit one to suit your needs.

Sorry I can’t be of more assistance ∆ Gibson