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Question by nameless_one74 · Mar 19, 2020 at 10:27 AM · camerascreencamera-movement

How can I move the camera from screen to screen?

I would like to move the camera from one screen to the next, very much in the style of older games or the Abe-games on the Play Station. Tying it to many different game objects seems excessive and I don't want to use thousands of scenes that could be loaded and whose data would have to be stored in a level. Any ideas? I tried using an empty game object with a trigger, but that didn't really work. The search for this question was really difficult, because most people want smooth camera movement and I want the opposite. Thanks for any ideas and help!

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Answer by metalted · Mar 19, 2020 at 11:34 AM

I usually write some example code, but for this, it will just take too long, cause it can get very complex. The way i would try to accomplish this is by using 2 camera's. That way there is only 1 scene needed, created in separate sections. Let's say the player walks out of the side of the screen:

  public void PlayerWalksOutOfScreen()
     {
         //Activate the secondary camera.

         //Place it at the current section.

         //Let secondary camera fill screen.

         //Translate the main camera to the new section.

         //Render both camera's on the screen, where at first the secondary camera is 100%, main is 0%.

         //Keep growing the main cameras size, and shrinking the secondary camera size.

         //Loop this until the size of the secondary camera is 0%.

         //The main camera is now in the new section.

         //Deactivate the secondary camera.
     }
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avatar image metalted · Mar 19, 2020 at 11:35 AM 0
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For how to do the camera shift, you might want to look at how to do a split screen game for example.

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