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This question was closed Sep 11, 2020 at 10:57 PM by jormaje for the following reason:

Problem is not reproducible or outdated

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Question by jormaje · Mar 19, 2020 at 10:02 AM · unity 5oculus

Enabling Oculus Quest's Hand Tracking in Unity XR Interaction Toolkit?

XRCameraRig is supposed to replace OVRCameraRig but OVRCameraRig is the only place where you can set hand tracking support ("Hands only" or "Controllers and hands"). That option is not available on XRRig so including hands makes the app to be recognized by Oculus Quest as a "hands only" app.


How can I use both hands and controllers in a UnityXR app?


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