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Question by Go_Po · Mar 20, 2020 at 11:04 PM · cameramovementkeyboardfps controller

How can I change Z rotation of a FPS player ?

Well I am challenged by making my player tilt his body, so I should change the Z rotation(when I press Q or E), but have some issues whit it because my camera moves really questionable while I am pressing Q or E and moving the mouse. Here is some part of the code: if (Input.GetKey(KeyCode.Q)) { playerController.transform.rotation = Quaternion.Euler(0, 0, 20 Time.deltaTime * 10);

         Quaternion t = playerController.transform.rotation * Quaternion.Euler(0, 0, 20 * Time.deltaTime * 10);
         if (t.eulerAngles.z > 20)
         {
             t = Quaternion.Euler(t.eulerAngles.x, t.eulerAngles.y, 20);
         }

         playerController.transform.rotation = t;

     }
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Answer by Zentiu · Mar 20, 2020 at 11:25 PM

The Z axis is depth so if you rotate that it will move from side to side.

What i Always do if i want to rotate something is use eulerangles. This is how i would use it:

 vector3 rotation = transform.eulerangles;   
 rotation += new nector3(0f, 0f, //whatever you wish to set the Z axis. this will be added);    
 transform.eulerangles = rotation;

if i have a variable for the Z axis then i can use whatever i want like 'Q' or 'E' or mouseInput to set how fast or how far i want the Z axis to be. If the value is below 0 it will work as well. I don't deal with quaternions since they are pretty hard to understand for me.

I hope this answer is helpful. if not then let me know.

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avatar image Go_Po · Mar 21, 2020 at 05:42 PM 0
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@Zentiu For me either, this quaternions are just like a black spot. Well actually I have managed to fix it somehow, but thaks for the answer <3.

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