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Question by KeywordGO · Mar 23, 2020 at 02:31 AM · unity 2dcar

make breaks and maximum speed

Hi, I'm trying to make a clone of Hill climb racing. But I don’t know how to make brakes for the car and maximum speed limit, can you suggest me how i can do it? Thanks in advance

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine.UI;
 using UnityEngine;
 
 
 public class NewBehaviourScript : MonoBehaviour
 {
     public Rigidbody2D carRigidbody;
     public Rigidbody2D backTire;
     public Rigidbody2D frontTire;
     public float speed = 20;
     public float carTorque = 10;
     private float movement;
     public float maxSpeed = 100f;
     public bool grounded = false;
     public LayerMask map;
     public Transform ring;
     public Text coinsText;
     private int coinsInt = 0;
  
 
 
     // Start is called before the first frame update
     void Start()
     {
 
     }
 
     // Update is called once per frame
     void Update()
     {
         coinsText.text = coinsInt.ToString();
         
         if (grounded == true)
         {
             carTorque = 0;
         }
         else if (grounded == false)
         {
             carTorque = 100;
         }
 
 
         movement = Input.GetAxis("Horizontal");
 
         grounded = Physics2D.OverlapCircle(ring.transform.position, 0.25f, map);
     }
     private void FixedUpdate()
     {
         if (GetComponent<Rigidbody>().velocity.magnitude > maxSpeed)
         {
             GetComponent<Rigidbody>().velocity = GetComponent<Rigidbody>().velocity.normalized * maxSpeed;
         }
         backTire.AddTorque(-movement * speed * Time.fixedDeltaTime);
         frontTire.AddTorque(-movement * speed * Time.fixedDeltaTime);
         carRigidbody.AddTorque(-movement * carTorque * Time.fixedDeltaTime);     
     }
     void OnTriggerEnter2D(Collider2D coins)
     {
         coinsInt++;
         Destroy(coins.gameObject);
     }
 }
 






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