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Question by yashetv · Mar 23, 2020 at 03:07 PM · shader3dmobileoutline

3D Outline [ShaderGraph URP]

Hey,

I'm using URP and can't find a solution for making a 3D outline. Already spent couple of hours searching, so please - don't copy 'solutions' from other websites. They doesn't work... I want to achive black border around 3D objects. Just like Unity selection tool works, it highlight object with orange color.


If it is possible i want to:

  • not duplicate geometry

  • use shadergraph for it

alt text alt text


Unfortunately, the cube's faces have a strange offset (I know this is because of normals, but with my current knowledge I cann't fix it : /)

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JiffyRage

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Answer by arandes · Jun 17, 2020 at 09:45 AM

you can either save smooth the normals or you can save the smoothed out normals on the colors of the vertices and use that instead, that will give you a "blended" normal to push the vertices while maintaining the real normals for the illumination.,

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andrew-lukasik

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Answer by JiffyRage · May 26, 2020 at 04:19 PM

Did you find a solution?

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avatar image yashetv · Jun 17, 2020 at 01:46 PM 1
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Here's what I came up with link

avatar image DomeCreator · Jul 27, 2020 at 09:37 AM 0
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@yashetv your link is dead, I'm facing the same issue can you give me some clues. Thx

avatar image yashetv DomeCreator · Aug 09, 2020 at 12:34 PM 0
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Hey, i uploaded it on other hosting: link

avatar image dnavasdiaz97 yashetv · Nov 02, 2020 at 03:05 PM 0
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I just get an empty zip on that mega link :(

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