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Question by calebw2370 · Mar 23, 2020 at 06:25 PM · physicsrigidbodyaddforcemomentuminertia

How to decrease inertia for a rolling ball

I have a game where the user tilts their phone to roll a ball like one of those ball maze things (like this https://images-na.ssl-images-amazon.com/images/I/513Gq33DivL._AC_.jpg ). I use AddForce() on the ball's rigidbody depending on the Input.acceleration. But the ball has way too much momentum/inertia so if you are going one way and the turn it takes a little bit for the ball to respond. I have tried decreasing the mass, it does nothing. I have also tried increasing the drag, but then it causes the ball to fall really slowly. Any ideas?

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Answer by Vollmondum · Mar 23, 2020 at 08:21 PM

You need to increase gravity in unity physics settings. Make that G = 35

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avatar image calebw2370 · Mar 24, 2020 at 07:42 PM 0
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This makes the ball slow

avatar image Vollmondum calebw2370 · Mar 24, 2020 at 10:22 PM 0
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Play with the values. 1.gravity 2.weight 3.size Increasing you scene models size also matters. Noone but you can adjust the way you like

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