• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by naveboy34 · Mar 25, 2020 at 11:33 PM · playerprefssavingsave datasaveload

PlayerPrefs.GetString not saving past values

While following a tutorial for making custom Key Bindings, I noticed that the key bindings were not saving after I left the game. I have tried going back into the tutorial multiple times to troubleshoot, but I can't find any reason why PlayerPrefs.GetString() still returns the default value. Any help is much appreciated!!

Code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class CustomKeys : MonoBehaviour
 {
     private Dictionary<string, KeyCode> 
     keys = new Dictionary<string, KeyCode>();
 
     public Text Green, Red, Yellow, Blue, Orange;
 
     private GameObject currentKey;
 
     private void Start()
     {
         keys.Add("Green Fret", (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Green Fret", "A")));
         keys.Add("Red Fret", (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Red Fret", "S")));
         keys.Add("Yellow Fret", (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Yellow Fret", "D")));
         keys.Add("Blue Fret", (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Blue Fret", "J")));
         keys.Add("Orange Fret", (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Orange Fret", "K")));
 
         Green.text = keys["Green Fret"].ToString();
         Red.text = keys["Red Fret"].ToString();
         Yellow.text = keys["Yellow Fret"].ToString();
         Blue.text = keys["Blue Fret"].ToString();
         Orange.text = keys["Orange Fret"].ToString();
     }
 
     private void Update()
     {
 
     }
 
     private void OnGUI()
     {
         if (currentKey != null)
         {
             Event e = Event.current;
             if (e.isKey)
             {
                 keys[currentKey.name] = e.keyCode;
                 currentKey.transform.GetChild(0).GetComponent<Text>().text = e.keyCode.ToString();
                 currentKey = null;
             }
         }
     }
 
     public void ChangeKey(GameObject clicked)
     {
         currentKey = clicked;
     }
 
     public void SaveKeys()
     {
         foreach (var key in keys)
         {
             PlayerPrefs.SetString(key.Key, key.Value.ToString());
             PlayerPrefs.Save();
         }
         PlayerPrefs.Save();
         Debug.Log("Keys Saved!");
     }
 }
 

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

131 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why does PlayerPrefs save to the Windows Registry? 0 Answers

Need help with using Player Prefs to save number of coins collected. 1 Answer

PlayerPrefs always return 0 but health variable is 5,I have a problem PlayerPrefs. It always return zero when it starts. But I assign variable 5 0 Answers

How to make my game settings save? 1 Answer

Saving & Loading the scene (or at least one array) via Javascript 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges