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Question by Kevin630 · Mar 25, 2020 at 11:33 PM · 2dcolliders2d-physicsstuck

Why do box colliders in 2D that are exactly next to each other stop motion?

I have multiple 2D box colliders that are right next to each other at the exact same y position but on a different x position, and every time my character moves over them, it gets stuck on them. Is there a way around this, to where I can have multiple 2D colliders in one line that don't impede motion, or does it need to be one object with one collider?

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