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Question by SalvoSoftware · Mar 25, 2020 at 11:48 AM · serializationcustom editorcustom-inspector

Can I trust inspector?

I made an "event system" based on those of RPG Maker using custom editor and custom Action/Condition classes. It works, it handles dialogues, variables/switch change, camera movement (using coroutines), and a lot of other types of action, everything on inspector, I just love it.

The only problem is that I'm afraid Unity might get crazy after some script edit or maybe even randomly and reset all my inspectors, this would mean that all the work I could have done on the game could disappear instantaniously.

How could I have extra security? Is it necessary or the data on inspectors is very solid and, unless if you press the wrong button, everything remains the same without any effort?

Thank you!

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avatar image dacarrera · Mar 26, 2020 at 07:19 AM 0
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How could I have extra security?

Just make a backup of your project. Fields modified through the inspector are saved as metadata so it's easy to back this up by making a copy of your project for the extra peace of $$anonymous$$d. I wouldn't worry about Unity just randomly overwriting all of this metadata, but as a general practice anyways just make a backup and you'll be fine :-)

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Answer by warthos3399 · Mar 26, 2020 at 05:08 AM

Make back-ups of your project. Also set up "test" versions/servers of the project (to test new features/imports etc.), instead of relying on just your main copy.

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