• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by sby666 · Sep 28, 2011 at 07:08 AM · movementaibooleanleftright

left and right movement for ai

Hi, just having some trouble getting my Boolean statements to switch so the character will move left once it has hit 4 on the x axis. It works fine if i do it manually.

This is my script so far:

var enemySpeed: int;

var canMoveR : boolean = false;

var canMoveL : boolean = false;

function Update () {

amtToMove = enemySpeed * Time.deltaTime;

if (transform.position.x == -6)

{ canMoveL= false; canMoveR= true; }

 if(transform.position.x >= -6 && canMoveR == true) {
 
 transform.Translate(Vector3.right * amtToMove);
 

}

      if (transform.position.x == 4){
         canMoveR = false;
         canMoveL= true;
             }    

 if  (transform.position.x <= 4 && canMoveL == true ) {
         transform.Translate(Vector3.left * amtToMove);
         
         
         

} if (transform.position.x == -6)

{ canMoveL= false; canMoveR= true; }

}

Script still wont switch over after changing the if statements to (transform.position.x <= whatever ). It switches fine on the first if statement at -6. but not for the left movement. Sorry about the bad layout, didn't copy and paste it correctly.

Comment

People who like this

0 Show 9
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image syclamoth · Sep 28, 2011 at 07:15 AM 0
Share

Can you format that a bit better? I'm having trouble understanding some of it.

avatar image syclamoth · Sep 28, 2011 at 07:17 AM 0
Share

For starters, instead of checking for

 if(transform.position.x == whatever)

you should use

 if(transform.position.x >= whatever)

which avoids the chance of overshooting.

EDIT: Or

avatar image sby666 · Sep 29, 2011 at 05:08 AM 0
Share

I've edited my script again, just using the true and false statements to initiate the movement. The if statements aren't switching back and forth should i be using a different type of statement? This is the if statement

    if (transform.position.x == -15){
         canMoveL= false;
         canMoveR= true;
     }
     
             else if (transform.position.x == -6){
         canMoveR = false;
         canMoveL= true;
             }    
avatar image Julien-Lynge · Sep 29, 2011 at 05:22 AM 0
Share

You need to switch all your == transform conditionals to be >= or

avatar image sby666 · Sep 29, 2011 at 05:34 AM 0
Share

It's just a function update. Should i be using void update? When i use void update i get errors.

Show more comments

1 Reply

· Add your reply
  • Sort: 
avatar image

Answer by sby666 · Sep 29, 2011 at 06:57 AM

Ah great thanks everyone! I might try using collisions instead of x position and see how that goes.

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How do i make it more horizontally with no rotation? 1 Answer

Rigidbody2d Moving up and Down but not left and right 1 Answer

Unity 5 character movement problem with strafing left and right,Cannot get rid of left and right strafing. Help Please! 0 Answers

Face player right/left 1 Answer

Make an object "bounce" off walls?[Solved] 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges