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Question by magarcan · Mar 29, 2020 at 07:11 PM · 2dspritesspriterenderer

Get access slice within Sprite Render

I have a sliced sprite. I need get access from my code to the sprite: using UnityEngine; using UnityEngine.UI;

 public class spriteAnim : MonoBehaviour
 {
     SpriteRenderer m_Sprite;
 
     void Start()
     {
         m_Sprite = GetComponent<SpriteRenderer>();
     }
 }

I need to get acceso tosee how many slices it have and access each one individually.

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