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Question by Eric 16 · Sep 28, 2011 at 11:36 AM · mesh3dsmaxinvisible

Inivisible mesh

Hi, I got a problem with a mesh inside unity. I exported from 3dsmax, and it works well with shaders such as diffuse or specular but when I use additive, it becomes invisible. Ive tested with other meshes using the same texture and shader and it works well so it must be somet$$anonymous$$ng in the mesh...does anyone has experienced t$$anonymous$$s before? ideas on how to fix it?? I export from 3dsmax. Thanks

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Answer by Eric 16 · Sep 28, 2011 at 12:03 PM

I just found the solution. After 2 days of cracking my head. 3dsmax meshes have an option inside Edit Mesh called Edit Vertex Colors, the mesh vertex color and illumination was set to black, I looked at other meshes and it was w$$anonymous$$te. I changed that and the mesh worked with the additive shader.

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