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Question by killthealias · Mar 30, 2020 at 05:51 AM · rotationvrscaling

Is there a way to rotate and scale a gameobject around an arbitrary, moveable point in the game world?

I'm trying to figure out how to recreate the movement system of VR art programs like Medium and Quill. Those programs allow the user to grab and move the world by holding the grip button on the controller. If the player holds both grip buttons they can do a pinch-to-zoom move that scales the world based on the average point of both of the controllers (I think). Does anyone have any advice on how to recreate this?

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