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Question by montymomentum_unity · Mar 30, 2020 at 05:07 PM · animationjumpingparent-child

Player height changes when exiting platform

I am working with moving platforms for my script and I've used a script that transforms the Player into a child of the Platform when entering a trigger that is on top of the platform, but whenever I exit the platform by jumping my jump gets cancelled by the script. I need to find a way to work around that.


using System.Collections;

using System.Collections.Generic;

using UnityEngine;

 public class PlatformAttach : MonoBehaviour
 {
     public GameObject Player;
     private void OnTriggerEnter(Collider other)
     
         
     {
         if (other.gameObject == Player)
         {
             Player.transform.parent = transform;
         }
     }
 
     private void OnTriggerExit(Collider other)
     {
         
         if (other.gameObject == Player)
         {
             Player.transform.parent = null;
         }
     }
 }
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