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Question by l7usk · Mar 31, 2020 at 07:16 PM · 2dunity 2dphysics2dbounce

Having Problems With Bounce Physics Material

So this question has been posted before but from the ones i've seen most people don't seem to have difinitive answer, because of course, all contexts are different.

With my case the bounce physics material is attached to an object which has both a boxcollider2D and a Rigidbody2D and is intended to work as a jump pad. When my bounciness value is equal to, or more than 1, then my player will bounce once to the desired height and on the second jump will pretty much double in height and velocity. The common solution is to set collision type to continuous which I have already done but to no avail. I have set my bounciness value to a number close to but less than one but that doesn't give the desired jump height which makes having the material useless.

Is there a way in 2020 I can use a physics material bounce to create a jumppad or am I wasting my time?

Also if anyone has a clear and concise tutorial on how to make 2D jump pads I would be incredibly greatful.

p.s. I am also new to Unity and scripting hence why that wasnt my first option.

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