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Question by actionjdjackson · Mar 31, 2020 at 08:37 PM · audioclipaudio source

What's wrong with my audio source?

The sound "pickupSFX" does not play.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 using TMPro;
 
 
 [RequireComponent(typeof(AudioSource))]
 
 public class InventoryItem : MonoBehaviour
 {
     public AudioClip pickupSFX;
     AudioSource audioSource;
 
     void Start()
     {
         audioSource = GetComponent<AudioSource>();
     }
 
     void OnTriggerEnter2D(Collider2D collider)
     {
         if (collider.name == "Player")
         {
             audioSource.PlayOneShot(pickupSFX, 1.0f);
 
             gameObject.SetActive(false);
         }
     }
 
 }
 
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avatar image actionjdjackson · Mar 31, 2020 at 08:41 PM 0
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There are potentially other sounds playing at the same time (a footsteps sound) from another object.

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Answer by FlaSh-G · Mar 31, 2020 at 09:33 PM

Components only work when they're enabled and on an active GameObject. Since you disable your GameObject, the AudioSource stops working immediately.

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