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Question by dragondragoon4 · Apr 01, 2020 at 02:41 AM · destroygameobjectaction

Destroy action deleted the original gameObject

Hello. I'm send an action from A gameObject to B gameObject. When the action was executed, it deleted A gameObject rather than B gameObject. I know it is referencing problem. I've tried using GameObject.Find to correctly delete B gameObject but it was lowering the performance. Any other way to solve this problem? Thank you for your help.

         public void PopUpNotify(string message)
         {
             Action action = () =>
             {
                 Destroy(gameObject);
             };
     
             MessageManager.Instance.CreatePopUpNotify(message, action);
         }
     
         public void CreatePopUpNotify(string message, Action action)
         {
             messageText.text = message;
             transform.SetParent(canvas);
             transform.localScale = Vector3.one;
     
             _bttn.onClick.AddListener(() =>
             {
                 action();
             });
     
         }
 

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Answer by LucasIsMuyIntelligent · Apr 01, 2020 at 09:20 AM

@dragondragoon4 Did you try "Destroy(other.gameObject)"?

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avatar image dragondragoon4 · Apr 01, 2020 at 12:42 PM 0
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Thanks for you reply, but A gameObject and B gameObject are not colliding each other. They are UI element and empty gameobject.

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