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Question by TwitoGames · Apr 01, 2020 at 03:44 PM · arrayarraysgridspawning problemspickups

How to spawn GameObjects in a grid of 9

For my game, I want to make it so that a coin spawns in a grid of 9 spots and it does that every second and the player has to pick it up.

Currently, This is what I'm using to spawn in a grid by looking at some answers but it doesn't seem to be working:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class SpawnManager : MonoBehaviour
 {
     [SerializeField]
     private Transform[] spawnPoints;
     private int index;
     [SerializeField]
     private GameObject coin;
     public bool stopSpawning = false;
 
     [SerializeField]
     private Vector3[] occupiedSpace;
 
     void Start()
     {
         StartCoroutine(PointSpawner());
         
         if (stopSpawning == true) {
             StopCoroutine(PointSpawner());
         }
     }
 
     void Update()
     {
         index = Random.Range (0, spawnPoints.Length);
     }
 
     IEnumerator PointSpawner() {
         yield return new WaitForSeconds(0.75f);
 
         while (stopSpawning == false) {
             Spawn();
             Debug.Log("Coin has spawned");
             yield return new WaitForSeconds(0.75f);
         }      
     }
 
     private void Spawn() { 
         Instantiate(coin, spawnPoints[index].transform);
     }
 }
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