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Question by Jeffruddick · Apr 03, 2020 at 12:25 PM · uiiosaugmented reality

XR Interaction Toolkit

I'm using a UI canvas with the XR Interaction toolkit and my UI button raycasts are passing through the canvas onto the game objects. I found a dozen or so fixes and I can't seem to get one to work with the XR Interaction toolkit and iOS. Any ideas?

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Answer by PincerGame · Dec 07, 2020 at 09:51 AM

Hi, can you try this one out. It works for me.

   bool RayHitUI()
     {
         //Create the PointerEventData with null for the EventSystem
         PointerEventData ped = new PointerEventData(null);
         //Set required parameters, in this case, mouse position
         ped.position = Input.mousePosition;
         //Create list to receive all results
         List<RaycastResult> results = new List<RaycastResult>();
         //Raycast it
         graphicRaycaster.Raycast(ped, results);
 
         if (results.Count > 0)
         {
             return results.Any(r => r.gameObject.layer == LAYER_UI);
         }
         return false;
     }
 void update(){
 
 if( RayHitUI() ){
    //Ignore the cast
 }
 }


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Answer by Boudewijn · Jun 25, 2020 at 08:16 AM

Have you attached the 'Tracked Device Graphic Raycaster' script?

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