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Question by unity_JZnTXRpzGHXGuQ · Apr 04, 2020 at 06:36 AM · rigidbodyrigidbody2drigidbodiesfixedjoint

How do I make a fixed RigidBody always face the direction of the RigidBody it is fixed to (Unity2D)

I am trying to make a RigidBody that is stuck to the player. When the player rotates i would like that RigidBody to rotate to so that it is always in front of the direction that the player is facing. I'm new to unity so please be patient.

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avatar image n_rusev · Apr 04, 2020 at 06:49 AM 0
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First of all a Rigidbody is not a type that can exist on its own, so you probably want a GameObject with a Rigidbody attached to it? And why do you want a Rigidbody, if you want it to always be stuck to the player? Unity's description of Rigidbody: Control of an object's position through physics simulation. Adding a Rigidbody component to an object will put its motion under the control of Unity's physics engine. What you are describing does not require a Rigidbody, unless you want to simulate some sort of physics. Have a GameObject being "stuck" to the player is done with the Scene Hierarchy instead. Sorry if I misunderstood your question and if it is not the answer you are looking for. If that's the case please give more details about your endeavour.

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