• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by amarellano196 · Apr 05, 2020 at 03:45 AM · save dataloading filexmlserializer

I can load xml data, but I can't to save it, Here the script

alt text

I was working with Stream system, but when I to build an apk, it didn't work, I couldn't to get my database data, and I don't sure if I could to put a new data with Stream system, so I change to StringWriter and now my phone can get the database data, but now I don't know how to save new data. I know i need something but I don't get it, I was searching information but unitl now I havent got an answer

By the way I saw one way using binary system, but I would like to resolve my problem, if I don't found an answer I gonna take that alternative

here an alternative using Serialization Binary : https://forum.unity.com/threads/reading-xml-files-works-on-pc-but-not-on-android.412851/

althoug I havent test it, so I don't sure if that way can to work with my problem, even so I wanna to get an answer using the StringWrite System

help.png (30.4 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Priyanka-Rajwanshi · Apr 21, 2020 at 10:23 AM

@amarellano196 There isnt an actual “Resources” folder available in build, so it is not recommended to save data in a file present in Resources Folder. I would recommend saving and loading files from Application.persistentDataPath.

  filePath = Path.Combine(Application.persistentDataPath, "xml_data.xml");
  void Start(){
      if (!File.Exists(filePath))
      {
        SaveData();
      }
  }

 void SaveData()
 {
     var serializer = new XmlSerializer(typeof(riaz));
     using (var stream = new FileStream(filePath, FileMode.Create))
     {
         serializer.Serialize(stream, databaseXml);
     }
 }

  void LoadData()
  {
         string text = File.ReadAllText(filePath);
         XmlSerializer serializer = new XmlSerializer(typeof(raiz));
         using (StringReader reader = new StringReader(text))
         {
             databaseXml = (serializer.Deserialize(reader)) as raiz;
         }
     }

For more info, check http://codesaying.com/parse-xml-in-unity3d/

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by sacredgeometry · Apr 05, 2020 at 01:04 PM

StringWriters are for writing strings not files. (the clue is in the name)

You should probably use StreamReader/Writers instead and be trying to fix the initial bug you had.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

127 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

JSON not saving game object list 0 Answers

How do I save and load big procedural generated terrains? 1 Answer

Save and (later) read scriptable objects 1 Answer

Save Game format that is change proof and secure 0 Answers

how to have save and load system. With this programing,How to do a save and load system on mobile. With this programing 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges