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Question by siddharth3322 · Apr 09, 2020 at 03:19 PM · 2dparticlesparticle systemshapeparticle emitter

Update Particle Shape Scale Value Through Code

I want to change my Particle system scale value at runtime through code.

alt text


I just want to change the particle system z scale value only.
My game area runtime gets expanded so I require to change the scale value based on this increase.
Anyhow I require to control in the code so please guide me into this.

particle-system-scale-value.png (23.4 kB)
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Answer by siddharth3322 · Apr 09, 2020 at 03:35 PM

Okay, I found the solution by doing some research on my side and I want to post this as a reply so it become useful to other members.

 ParticleSystem.ShapeModule particleSystemShape = spaceSparkleSystem.shape;
 particleSystemShape.scale = new Vector3(15f, 0f, GameConstants.TWO_PLANETS_DISTANCE + GameController.Instance.SpaceShipSpeedIncrease);
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