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Question by jbabineau · Apr 09, 2020 at 09:37 PM · materialshadersspritesinvisibledisappear

Why is my sprite disappearing when I make a new material and add the Sprites-Default shader?

When the sprite's material is set to Sprites-Default, it works fine. However, when I apply that to a new material and add Sprites-Default as a shader, the sprite suddenly vanishes. Why is that? I tried modifying the sorting order of the sprite, t$$anonymous$$nking it has to do with the rendering order, but no change whatsoever. In addition, the sprite is partially visible when I set the shader to Sprites-Diffuse, so I don't understand why the original sprite shader is omitted when it comes to making unique materials.

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Answer by ShamusO · Apr 09, 2020 at 09:41 PM

When you say it disappears do you not see anyt$$anonymous$$ng at all or do you get a blank plane/object? do you have a screenshot/screen capture you can share of the issue?

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avatar image jbabineau · Apr 10, 2020 at 05:44 PM 0
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I can move the sprite around, but it's completely invisible. I think I got it to appear, but it was after I set the graphics to a lightweight render pipeline. It's weird because that asset shouldn't have anything to do with Sprites-Default.

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