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Question by rocksean30 · Sep 29, 2011 at 11:37 AM · javascripterrortransform

The name 'Transform' does not denote a valid type ('not found'). Did you mean 'System.Net.Mime.TransferEncoding'? (BCE0018)

Hi all, I am new to game development, I am learning unity from http://www.vtc.com and when i came to scripting part it started giving me errors error image

D:\My Unity Projects\Tuts\Assets\Standard Assets\Character Controllers\Sources\Scripts\CharacterMotor.js(1,1): Error BCE0021: Namespace 'UnityEditor' not found, maybe you forgot to add an assembly reference? (BCE0021) (Assembly-UnityScript-firstpass) D:\My Unity Projects\Tuts\Assets\Scripts\Respawn.js(13,13): Error BCE0005: Unknown identifier: 'Transform'. (BCE0005) (Respawn)

I never touched CharacterMotor.js but i started giving errors, and in my script respawn the I am not able to use Transform. Please help me.

edit(copied from comment)

It's a simple script:

function Update ()
{
    if (Transform.Position.y < -10)
    {
        print(Transform.Position.y);
    }
    if (Transform.Position.y < -20)
    {
        Transform.Position.x = 0;
        Transform.Position.y = 2; 
        Transform.Position.z = 0; 
    }
}

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Answer by syclamoth · Sep 29, 2011 at 01:22 PM

You need to put any scripts which use the UnityEditor namespace inside a subfolder called 'Editor'. This tells Unity that those scripts are edtior-only and not to include them in the build! It also lets the compiler know that the editor namespace exists.

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avatar image rocksean30 · Sep 29, 2011 at 04:08 PM 0
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I created a folder called 'Editor' in Scripts And i placed my scripts into D:\$$anonymous$$y Unity Projects\Tuts\Assets\Standard Assets\Scripts\Editor still it is giving error

D:\$$anonymous$$y Unity Projects\Tuts\Assets\Standard Assets\Character Controllers\Sources\Scripts\Character$$anonymous$$otor.js(1,1): Error BCE0021: Namespace 'UnityEditor' not found, maybe you forgot to add an assembly reference? (BCE0021) (Assembly-UnityScript-firstpass)

The same error with 11 other files

FPSInputController.js

PlatformInputController.js

ThirdPersonCamera.js

ThirdPersonController.js

TimedObjectDestructor.js

$$anonymous$$ouseOrbit.js

SmoothFollow.js

SmoothLook.js

Respawn.js

Shoot.js

DragRigidbody.js

http://www.flickr.com/photos/rocksean30/6195613168/in/photostream/lightbox/

avatar image Bunny83 · Oct 01, 2011 at 11:52 AM 2
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No you get that wrong. Only editor scripts (scripts that extend the functionality of the Unity-editor) have to be placed in an editor folder. All other scripts that are part of your game must not be placed in an editor folder, otherwise the scripts can't be used in your game.

$$anonymous$$ake sure you have installed the $$anonymous$$onoDevelop version that comes with your Unity version. Also you could delete all ".sln" and ".csproj" files inside your project folder and then click "Sync $$anonymous$$onoDevelop Project" inside Unity. That will recreate the solution and project files.

Also be careful, Unity creates several ".sln" files but i'm not sure if they all work with $$anonymous$$onoDevelop. I don't use $$anonymous$$onoDevelop. I use C# only so i'm using Visualstudio.

avatar image rocksean30 · Oct 01, 2011 at 02:45 PM 0
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Scripts in Editor can't be used and Transform can't be used outside of Editor What should I do ?

avatar image rocksean30 · Oct 01, 2011 at 03:55 PM 0
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Thanx a lot i dont know what exactly solved my problem but i guess deleting the .csproj and .sln files in my project folder did it. And after that i also did this right click on the script file in the project window and selected synch monodevelop project. I hope this helps others also. :)

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Answer by dai1741 · Oct 01, 2011 at 11:21 AM

The 'UnityEditor' namespace error may be a bug of Unity 3.4.1f5. Many people have reported it (See unity 3.4.1f5 namespace error - Unity Answers).
Despite the errors being given in MonoDevelop, Unity can compile the scripts successfully. So, just ignore them :)

The Transform error seems to be caused because there's something wrong with your script 'Respawn.js', but I'm not sure about it.

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avatar image rocksean30 · Oct 01, 2011 at 02:44 PM 0
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Its a simple script function Update () { if (Transform.Position.y < -10) { print(Transform.Position.y); } if (Transform.Position.y < -20) { Transform.Position.x = 0; Transform.Position.y = 2; Transform.Position.z = 0; } }

avatar image dai1741 · Oct 02, 2011 at 11:52 AM 0
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Transform is not transform, as Bunny83 said :)

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Answer by Bunny83 · Oct 01, 2011 at 04:16 PM

Transform is a type! You can't use a type like a variable. To access the Transform component of your GameObject you have to use transform (notice the lower-case "t" ) instead of Transform.

Also the .position property have to be lower-case.

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