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This question was closed Apr 14, 2020 at 01:14 PM by ertunaozderya for the following reason:

I solved the question :)

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Question by ertunaozderya · Apr 14, 2020 at 12:30 PM · prefabrandomspawnienumeratorindex

How to randomly spawn object without spawning the previous object in a row?

Hello; Firstly i'm working on a mobile game let me clarify my game basicly we have one player and falling objects. Your mission is collecting the dropping objects and gain point per collected object. We wanted to add falling power ups for adding diversity in game. Our power ups system working correctly but our problem coming up with "spawning the powerups". I wrote a simple randomly spawning powerups system but i want to check if it's spawned twice in a row before spawn it. So how can i check this?

Here is my spawn code:

 IEnumerator spawnPWU()
     {
         yield return new WaitForSeconds(15f);
         while (true)
         {
             for (int i = 0; i < 1; i++)
             {
                 Vector2 vec = new Vector2(Random.Range(randompos.x, -randompos.x), randompos.y);
                 Instantiate(powerUps[rand], vec, Quaternion.identity);
                 yield return new WaitForSeconds(7.5f);
             }
             yield return new WaitForSeconds(7.5f);
         }
     }

İf more information needed about code let me know.

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