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Question by abdo400 · Apr 14, 2020 at 04:18 PM · inputs

Rebinding in New Input System

Hi, What could be the best way to change the path for each Action in the new input system? That's the only way I can t$$anonymous$$nk of to rebind controls... alt text

I t$$anonymous$$nk the provided Unity example only changes the UI of the asset?

annotation-2020-04-14-181717.png (10.5 kB)
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avatar image Scribe · Apr 14, 2020 at 07:51 PM 0
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There's an entry in the How do I part of the docs on it, I came across it the other day but I haven't tried it yet

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Answer by Erdal42 · Apr 24, 2020 at 07:30 AM

No, the provided example change do effectively the action, but by overriding it. If you actually try pressing the rebinded input you'll see. If you want to get programatically the real used path after the override: myInputAction.effectivePath

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Answer by celinedrules · Oct 12, 2020 at 12:53 AM

It took me a couple of hours and tried countless examples but couldn't figure it out. Then I did and for me it was as simple as t$$anonymous$$s.

 [SerializeField] private InputActionMap player;
 private InputAction action;
 
 public void ChangeBinding()
 {
     action = player["Movement"];
 
     if (action.bindings[0].isComposite)
         action.ChangeBindingWithPath("<Keyboard>/w").WithPath("<Keyboard>/g");
 }
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