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Question by WesleyCarlos · Apr 14, 2020 at 05:08 PM · sniper

How to animate a breath effect for the rifle using a scope?

I a beginner in unity , I need to know how to make a rifle and shooting using a scope , but when the player is scoping, the aim can not be static , it need to simulate the breat$$anonymous$$ng.

How would you guys do/did it ?

If you know it in theory you can share here and It will be easier to make the code, since I am dont have experience I am lost about the process.

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Answer by Casiell · Apr 14, 2020 at 05:57 PM

If you want to search for some tutorials t$$anonymous$$s effect is usually called "head bobbing" so I'd start with t$$anonymous$$s search clause.

But in general to create basic effect like t$$anonymous$$s, just select a random point X units around the center of the screen and smoothly move your crosshair there. Do it every so often and you've got yourself a breath effect.

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avatar image WesleyCarlos · Apr 14, 2020 at 06:08 PM 0
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Thank you very much for replying, it was very helpful , I was going to ask about the projectile spawner using the crosshair but I've seen there are plenty questions about it. I'll search it

Thanks again

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