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Question by DevenValisten · Apr 14, 2020 at 05:24 PM · unity ads

need help about unity ads for play store

 public static AdManager instance;
 
     string android_id = "3532871";
 
     string video_ad = "video";
     string rewarded_video_ad = "rewardedVideo";
     string banner_ad = "bannerAd";
 
     bool testMode = true;
 
     public GameObject adButton;
 
     private void Awake()
     {
         if (instance == null)
         {
             instance = this;
             DontDestroyOnLoad(gameObject);
         }
         else
             Destroy(gameObject);
 
     }
 
     void Start()
     {
         Monetization.Initialize(android_id, testMode);
     }
 
     void Update()
     {
         if (SceneManager.GetActiveScene().name == "MainMenu") 
         {
             if (Monetization.IsReady(rewarded_video_ad))
                 adButton.SetActive(true);
             else
                 adButton.SetActive(false);
         }
         
     }
 
     public void ShowAd()
     {
         if (Monetization.IsReady(video_ad))
         {
             ShowAdPlacementContent ad = null;
             ad = Monetization.GetPlacementContent(video_ad) as ShowAdPlacementContent;
 
             if (ad != null)
             {
                 ad.Show();
             }
         }
     }


My question is whether my script is correct, and do I have to change the bool testMode to false? I use bool testMode because I copied it from the unity website and my friend said he just let testMode remain true, but if I want to publish the game to the play store should the test mode be made false?

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