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Question by falllout1998 · Apr 14, 2020 at 08:44 PM · inputcloneclones

Exponential Instantiation

The original ball fires then I click once. one ball. click twice, 2. then four and so on.

public class Reload : MonoBehaviour { public Rigidbody Cannonball; public Transform clip;

 void Start()
 {
     
 }

 // Update is called once per frame
 void Update()
 {
     if (Input.GetButtonDown("Fire1"))
     {
         Instantiate(Cannonball, clip.position, clip.rotation);
     }
     
 }

}

Why is this happening? Easiest Fix?

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avatar image falllout1998 · Apr 14, 2020 at 08:46 PM 0
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Its for a cannon. id like to shoot one cannonball at a time. less of a mess u kno.

avatar image Quickz · Apr 14, 2020 at 09:20 PM 1
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Is the Reload script sitting on the object you're trying to instantiate? That would explain why the number of instantiated objects would double.

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