Shader Graph accessing the Stencil Buffer with URP + 2D Renderer

Does anyone know if it is possible to access the Stencil Buffer in shader graph while using the URP + 2D Renderer?

I’ve seen tutorials before that involve a custom renderer ( CREATE YOUR OWN RENDERER WITHOUT CODE in Unity! - YouTube )

But this obviously requires making your own custom renderer and that would obviously remove the functionality for the 2D Lights, which is the only reason I have switch to the URP with the 2D renderer.

I have the same Problem.