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This question was closed Apr 17, 2020 at 12:37 PM by theghostronaut for the following reason:

The question is answered, right answer was accepted

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Question by theghostronaut · Apr 16, 2020 at 05:27 AM · crashingcrash log

Unity randmly crashes after a few seconds (2019.30f5) with error "pointer being freed was not allocated"

Recently my project started crashing after a few seconds. The following error is shown in the Mac OS log:

 Crashed Thread:        41  UnityGfxDeviceWorker
 
 Exception Type:        EXC_CRASH (SIGABRT)
 Exception Codes:       0x0000000000000000, 0x0000000000000000
 Exception Note:        EXC_CORPSE_NOTIFY
 
 Application Specific Information:
 abort() called
 Unity(81894,0x700002009000) malloc: *** error for object 0x1a1ac0010: pointer being freed was not   allocated
 

Unity Log:

 [2020-04-16T05:17:12.059Z][INFO] Starting Server
 [2020-04-16T05:17:12.062Z][INFO] Server started on port [55016]
 [2020-04-16T05:17:12.121Z][INFO] Health Request received
 [2020-04-16T05:18:15.214Z][ERROR] [Unity Package Manager (Upm)]
 Parent process [82231] was terminated
 

Does anyone know what is causing this?

Full MAC OS error Log: https://pastebin.com/kHZvZEtb

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Answer by theghostronaut · Apr 17, 2020 at 12:37 PM

I updated to the newest version and the error doesn't occur anymore.

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