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Question by ELITEMASTER321 · Apr 16, 2020 at 11:20 AM · rigidbodyaddforcetarget

How do you use add force to move a rigidbody to a transform.position?

Im trying to make a gun that when the trigger on the end of it touches a target it will pull it to the front of the gun kind of like a vacuum would. I’m struggling to find a way to use Rigidbody.Addforce to move the rigidbody to a transforms position. Thanks for any help in advance. :) Kind Regards, ELITEMASTER321

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Answer by qobion · Apr 16, 2020 at 11:44 AM

You should apply forces in fixed update. Use ForceMode.VelocityChange or modify velocity directly

     public Rigidbody[] items;
     public float force;
     void FixedUpdate()
     {
         foreach (Rigidbody item in items)
         {
             Vector3 direction = transform.position - item.transform.position;
             item.AddForce(direction.normalized * force, ForceMode.VelocityChange);
         }
     }

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avatar image ELITEMASTER321 · Apr 16, 2020 at 12:53 PM 0
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Thanks so much qobion, I’d been trying to do this all day. :)

avatar image ELITEMASTER321 · Apr 17, 2020 at 04:49 AM 0
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Just one more question, How do I add the rigidbody that I'm shooting at to the array so that the force can be applied to it? Thanks,

avatar image qobion ELITEMASTER321 · Apr 17, 2020 at 10:05 AM 0
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Use google

avatar image ELITEMASTER321 qobion · Apr 17, 2020 at 10:55 AM 0
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ight bet $$anonymous$$-$$anonymous$$

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