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Question by delany · May 12, 2010 at 07:26 PM · gameadventure

2.5D with 2D backgrounds

I'm looking at Unity for a 2.5D adventure game project ... along the lines of games such as Syberia. The backgrounds will be drawn 2D but a perspective is essentially mapped onto them to allow a character to walk through them in 2.5/3D (like the Wintermute engine allows).

Is there a way of doing this in Unity?

Thanks,

D

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Answer by Peter G · May 12, 2010 at 11:06 PM

You could do that. It would take some planning and quite a bit of work to map the characters like that. I couldn't tell in a couple videos I saw of Syberia that this is how they created the environments, so I presume that you know that from somewhere else.

One Idea I can think of is to create a room or any space out of colliders that matches up with the 2D background exactly from the view of the camera. So a floor (any flat collider) collider would line up with the part of the image that represents the floor. Then you can have the player move around in the 3D space, or 2.5D and it will look like he is moving on the image.

If it is 2.5D like a side scroller, then all you have to do is create colliders that line up with the floor again, and you could add colliders for obstacles.

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Answer by Gabriel 2 · Jun 18, 2010 at 12:36 PM

I just found this is what I'm also planning to do, but how do you implement parallax based on several layers of 2D images? Like for example a chair or a table is in a plane nearer to the camera than the 3D character.

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avatar image Cyclops · Jun 18, 2010 at 05:59 PM 0
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@Gabriel, please don't ask new Questions in the Answer field - add a comment, thanks. Or start a new Question, if it's a completely different one.

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