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Question by williamzheng2016 · Apr 23, 2020 at 09:40 AM · transformvector3localscale

How to multiply gameobject size on collision?,How to increase the size of a gameObject as a multiple using a script for unity 3d?

I have created a small minigame for my 4th project of unity in my life (yes I am a newbie game dev so any help would benefit me greatly) and I'm currently stuck on increasing the gameObject size as a multiple. This is the code I used:

void OnCollisionEnter(Collision collision) { if(collision.gameObject.tag == "RedSlime") { slimeSound.Play(); Destroy(collision.gameObject); transform.localScale = new Vector3(1.5f, 1.5f, 1.0f); } }

and at the transform.localScale instead of creating a new vector3 my goal is to multiply the current gameObject size by 1.1

Any help would be greatly appreciated and thank you for reading my question (and hopefully answering).

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Answer by williamzheng2016 · May 03, 2020 at 04:40 PM

Nvm I got it -

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Enlarge : MonoBehaviour
 {    
     Vector3 temp;
 
     // Start is called before the first frame update
     void Start()
     {
 
     }
 
     // Update is called once per frame
     void Update()
     {
      
     }
 
     void OnCollisionEnter(Collision collision)
     {
         if(collision.gameObject.tag == "RedSlime")
         {
             Destroy(collision.gameObject);
             temp = transform.localScale;
             temp.x += 1f;
             temp.y += 1f;            
             transform.localScale = temp;
         }
     }
 }
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