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Question by Battle_Boy · Apr 23, 2020 at 01:33 AM · physics

Help creating a realistic flight model.

Hello

So I intend on making a realistic flight model in unity. However I need some help getting the "base theory" for the code in place if that makes any sense.

I have a decent understanding of basic aerodynamics and general aviation physics. My question is, when writing the code in unity, what would be the best way of achieving something realistic? For example would having 3 different forces acting on the object (Lift, thrust, drag) and the obvious gravity, would that work fine? Or is that too taxing to the system and having a better way of achieving this in Unity?

I'm not too sure if what I said is clear and gets my point across. If necessary I can clarify myself wherever needed. Thanks.

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