When using the Post Processing Stack V2 Depth Of Field effect in my game, I’m finding that at a certain distance objects abruptly transition from no blur at all, to very heavy blur (see attached image). The blur does not increase gradually with distance from the camera as expected.
I’ve played with the Aperture, Focal Length and Max Blur Size settings, but haven’t found a way to fix this immediate transition from no blur to heavy blur.
Has anyone else encountered this problem and found a way to get a more natural blur transition out of this effect?
(I also tried the Universal Render Pipeline’s Depth of Field effect, and it doesn’t have this problem – it works beautifully. However, the URP’s motion blur effect doesn’t blur objects that are in motion (just camera motion), so switching to URP is not an option for my game.)