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Question by ThumbStorm · May 13, 2010 at 05:01 AM · runtimeparentchild

How to change parent at run time?

Hello,

I'm trying to change the parent objects at runtime and can't seem to get the code right, When the function "DeadBalloonBack" is run i'd like the other 2 gameObjects to become children of rhinoParentBack Any ideas would be great.

var rhinoParentFront : GameObject;

var rhinoParentBack : GameObject;

var rhinoRotateModel : GameObject;

var BalloonCountBack : int = 3;

function DeadBalloonBack() {

 BalloonCountBack --;
 rhinoRotateModel.parent = rhinoParentBack; 
 rhinoParentFront.parent = rhinoParentBack; 


}

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Answer by dhendrix · May 13, 2010 at 05:15 AM

You have to access the parent through the object's transform, like so (the parent itself also refers to the transform of the object):

rhinoParentFront.transform.parent = rhinoParentBack.transform; 

Or for that matter:

var rhinoParentFront : Transform; var rhinoParentBack : Transform;

rhinoParentFront.parent = rhinoParentBack;

Either way would work of course.

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avatar image ThumbStorm · May 13, 2010 at 03:02 PM 0
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I could swear i tried both of those but it didn't work for me. It works great now though, thanks for the help.

avatar image bbyford · Aug 15, 2015 at 10:50 PM 0
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this also works in C# obj.transform.SetParent(objParent.transform);

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