• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by gregtom · Oct 01, 2011 at 02:45 PM · animationblenderexportexportinganimation clip

Blender: Exporting not only the linked animation clips

Hy all!

In Blender, I created an armature connected to a mesh, and I can change the animations in the Action Editor. I exported the whole thing as fbx file into Unity. The problem is I can see only one animation in the imported file in Unity, the linked one. That's interesting since I setted the "all actions" in the export settings.

What should I do to see all of the animation clips in Unity?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by gregtom · Oct 12, 2011 at 11:57 AM

Updated problem: Hy! I want to do the same thing as you did in this video: http://www.youtube.com/watch?v=65jWCzPY_F0&NR=1 My problem is the following: When I export the armature with the actions, I get the armature with only one action, the actually linked one. I don't know what can be the problem. I use Blender 2.59 and Unity 3.3.0f4. I link my blend file, I would happy if you would try, maybe you find the problem. http://pasteall.org/blend/9077 Thanks.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Blender Path animation to Unity? 2 Answers

Why can't I import animations? 1 Answer

Unity Import automatically adds unnecessary Keyframes 2 Answers

Exporting from Blender all the objects into multiple files for Unity 2 Answers

Blender animation inport problem 3 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges