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Question by billytipewhite · Apr 27, 2020 at 07:04 PM · animationanimatoranimator controllerjoystickgetaxis

Animtion looping if joystick is held

Hi There, I hope someone can help me here.

I am triggering animations with joystick input, but if I hold the joystick (UP) the animation keeps looping.

How can I reset the animation until I push the joystick (UP) again?

     void Update()
     
 
 
     {
 
         if (joystick1.Vertical >= 0.8f)
 
             
         {
             anim.Play("Shove");
 
         
 
 
         }
 
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avatar image hexagonius · Apr 27, 2020 at 07:52 PM 0
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add a boolean "verticalPressed" to the check, that you set to true along with Play and reset if Vertical is below 0.8f

avatar image billytipewhite hexagonius · Apr 27, 2020 at 08:03 PM 0
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Hi @hexagonius, Thank you for your response!

$$anonymous$$uch appreciated, the thing is I am a C# and programming beginner so I don't know how to implement your fix. Could you please show me how it looks?

Thanks again

avatar image KonniosGames billytipewhite · Apr 27, 2020 at 08:46 PM 0
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Create a boolean: public bool verticalPressed = false;

Now

void Update()

if(verticalPressed == true) { anim.Play("Shove") }

      if (joystick1.Vertical >= 0.8f)
 
          
      {
          verticalPressed = true;

 
      
 
 
      }


Hope it helped!

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