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Question by sicanothingelse · Apr 28, 2020 at 01:46 PM · parent-childparent transformparent and child

parent child object

How to make the plateObj the parent when it is instantiated and the nasiObj to be the child of the parent when instantiated ?

  if (gameObject.name == "base_piring")
         {
             if (Gameplay.cuttingboardS1 == "empty")
             {
                 Instantiate(plateObj, new Vector2(338.7f, 337.1f), plateObj.rotation);
                 Gameplay.cuttingboardS1 = "piring";
                
             }
         }
 
         if (gameObject.name == "base_nasi")
         {
             if (Gameplay.cuttingboardS1 == "piring")
             {
                 Instantiate(nasiObj, new Vector2(338, 339.7f), nasiObj.rotation);
                 Gameplay.cuttingboardS1 = "piringNasi";
                 
             }
         }

,How can I make the plateObj to be the parent when instantiated and nasiObj to be the child whrn instantiated

  if (gameObject.name == "base_piring")
         {
             if (Gameplay.cuttingboardS1 == "empty")
             {
                 Instantiate(plateObj, new Vector2(338.7f, 337.1f), plateObj.rotation);
                 Gameplay.cuttingboardS1 = "piring";
                
             }
         }
 
         if (gameObject.name == "base_nasi")
         {
             if (Gameplay.cuttingboardS1 == "piring")
             {
                 Instantiate(nasiObj, new Vector2(338, 339.7f), nasiObj.rotation);
                 Gameplay.cuttingboardS1 = "piringNasi";
                 
             }
         }

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Answer by highpockets · Apr 28, 2020 at 09:56 PM

Have you taken a look at the documentation for instantiate?? One of the arguments of instantiate is a parent transform.


https://docs.unity3d.com/ScriptReference/Object.Instantiate.html


You can also set it afterward:

 plate.transform.parent = nasi.transform;

Or vice versa..

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