• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by sicanothingelse · Apr 27, 2020 at 09:20 PM · parent-child

parent child object

How to make the plateObj the parent when it is instantiated and the nasiObj to be the child of the parent when instantiated ?

  if (gameObject.name == "base_piring")
         {
             if (Gameplay.cuttingboardS1 == "empty")
             {
                 Instantiate(plateObj, new Vector2(338.7f, 337.1f), plateObj.rotation);
                 Gameplay.cuttingboardS1 = "piring";
                
             }
         }
 
         if (gameObject.name == "base_nasi")
         {
             if (Gameplay.cuttingboardS1 == "piring")
             {
                 Instantiate(nasiObj, new Vector2(338, 339.7f), nasiObj.rotation);
                 Gameplay.cuttingboardS1 = "piringNasi";
                 
             }
         }

,How can I make the plateObj to be the parent when instantiated and nasiObj to be the child whrn instantiated

  if (gameObject.name == "base_piring")
         {
             if (Gameplay.cuttingboardS1 == "empty")
             {
                 Instantiate(plateObj, new Vector2(338.7f, 337.1f), plateObj.rotation);
                 Gameplay.cuttingboardS1 = "piring";
                
             }
         }
 
         if (gameObject.name == "base_nasi")
         {
             if (Gameplay.cuttingboardS1 == "piring")
             {
                 Instantiate(nasiObj, new Vector2(338, 339.7f), nasiObj.rotation);
                 Gameplay.cuttingboardS1 = "piringNasi";
                 
             }
         }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by bombombambam · Apr 27, 2020 at 10:04 PM

              Transform parent;

              if (gameObject.name == "base_piring")
              {
                  if (Gameplay.cuttingboardS1 == "empty")
                  {
                      parent = Instantiate(plateObj, new Vector2(338.7f, 337.1f), plateObj.rotation);
                      Gameplay.cuttingboardS1 = "piring";
                     
                  }
              }
      
              if (gameObject.name == "base_nasi")
              {
                  if (Gameplay.cuttingboardS1 == "piring")
                  {
                      Instantiate(nasiObj, new Vector2(338, 339.7f), nasiObj.rotation).SetParent(parent);
                      Gameplay.cuttingboardS1 = "piringNasi";
                      
                  }
              }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

125 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

GameObject Parent-Child instantiation order 2 Answers

Parent object is getting generated why ?? 1 Answer

Why My Gun Rotate When i keep on pressing my mouse button and Move the Mouse 0 Answers

How can i make the child collider turn off and on instead of the parent collider? 1 Answer

Rotate Parent object along with child camera on the Y axis 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges