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Question by unity_Vpi53N_fb99F6g · Apr 28, 2020 at 06:54 PM · doorpivothinge joint

Rotate door around pivot with physics

I want to rotate a door around its pivot with a hinge joint behavior. The thing is, and I know it's picky, I don't want to use Unity's hinge joint, because it slightly shifts the position of the object when rotating. Since the pivot is already set to the object's side, I was just wondering if there was a way to take advantage of that. Thanks.

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avatar image highpockets · Apr 28, 2020 at 09:17 PM 0
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This is just a thought. Haven’t tested this, but have you tried just putting a good old rigidbody with a box collider, setting the object origin to the center of the hinge and then freezing the unwanted rotations (likely the x and z axis) on the rigidbody and freezing the position completely??

avatar image unity_Vpi53N_fb99F6g highpockets · Apr 29, 2020 at 07:46 AM 0
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I have, but it rotates around itself

avatar image toddisarockstar · Apr 28, 2020 at 09:49 PM 0
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you can do this through simple parenting. just add a rigidbody with only y rotation constrains unchecked. parent would be the hinge location and the door would be the child.

avatar image highpockets toddisarockstar · Apr 28, 2020 at 10:01 PM 0
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Ya, this would be better than having to modify the original model origin

avatar image unity_Vpi53N_fb99F6g toddisarockstar · Apr 29, 2020 at 07:47 AM 0
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I'll try that, but I don't see how it's any different from modifying the origin of the object.

avatar image highpockets unity_Vpi53N_fb99F6g · Apr 29, 2020 at 08:20 AM 0
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You're correct, this is just adding an object you don't need in the middle if you have 3D authoring skills (Blender, Maya, etc..), I would just change the origin of the object as I mentioned, but not everyone has 3d authoring knowledge

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Answer by Acegikmo · Apr 29, 2020 at 08:32 AM

You can set its center of mass to its origin with

 rigidbody.centerOfMass = Vector3.zero; // this is local space center of mass

Then freeze xyz translation and lock x and z rotation, and it should remain fixed and only be able to rotate around the Y axis

alt text

You might have to recalculate its inertia tensor though, in case the swinging looks and behaves wonky when hitting other objects though!


rotation-lock.png (4.3 kB)
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avatar image unity_Vpi53N_fb99F6g · Apr 29, 2020 at 04:34 PM 0
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Exactly what I was looking for. Thanks!

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