I want to create a camera than has a collider as well as a Rigidbody so that it has physics and can easily slide along walls. When I try to move the camera using “AddForce” or updating the velocity of the Rigidbody, it causes jitter. This happens whether I update the velocity in FixedUpdate, LateUpdate, or Update.
Is there another way to get a camera to move with physics without jitter? Updating the transform position is not a viable option since this can cause the camera to clip through geometry and get “stuck” on geometry and not smoothly move along it.