• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by matthewdamstra · May 01, 2020 at 09:38 AM · variableinspector

boolean variable not changing in inspector

basically i need to change the bool variable isTalking to false so that when dialog with a character ends that character can attack but not before. The trouble I'm having is that the variable doesn't change in the inspector and so the enemy either always attacks or never attacks based on what i set the variable to in the inspector. Here are the relevant scripts public class DialogueManager : MonoBehaviour { public Text dialogueText; public bool isTalking;

 private Queue<string> sentences;

 // Start is called before the first frame update
 void Start()
 {
     sentences = new Queue<string>();
     
 }
  public void StartDialogue(Dialogue dialogue)
 {
     Debug.Log("Starting conversation");

     isTalking = true;

     sentences.Clear();

     foreach (string sentence in dialogue.sentences)
     {
         sentences.Enqueue(sentence);
     }
     DisplayNextSentence();
 }

 public void DisplayNextSentence()
 {
     if (sentences.Count == 0)
     {
         EndDialogue();
         return;
     }
     string sentence = sentences.Dequeue();
     Debug.Log(sentence);
     dialogueText.text = sentence;
 }
 public void EndDialogue()
 {
     Debug.Log("End of conversation");
     isTalking = false;
     var canvas = GameObject.FindGameObjectWithTag("Canvas");
     Destroy(canvas);
     
 }

}

public GameObject SmallFireball; public GameObject LineOfFire;

 private float fireRate = 4.0f;
 private float nextFire;
 private float attack;

 public GameObject Player;
 private float distance;
 GameObject obj;

    // Start is called before the first frame update
 void Start()
 {     
     nextFire = Time.time;
 }

 // Update is called once per frame
 void Update()
 {
     obj = GameObject.FindGameObjectWithTag("Dialogue Manager");
     var talking = obj.GetComponent<DialogueManager>().isTalking;
     if (talking == false)
     {
         CheckIfTimeToFire();
     }       
 }
 public void CheckIfTimeToFire()
 {
     if (Time.time > nextFire)
     {            
         distance = Vector3.Distance(Player.transform.position, transform.position); 
         attack = Random.Range(0, 20);
         if (attack > distance)
         {
             Instantiate(LineOfFire, transform.position, Quaternion.identity);
         }
         else
         {
             Instantiate(SmallFireball, transform.position, Quaternion.identity);
         }
         nextFire = Time.time + fireRate;     
     }
     
 }

}

Thanks for your help

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

135 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I assign script as a variable in the inspector? 1 Answer

How can I create variables for each materials to show in inspector (Using Editor) ? 0 Answers

Avoid public variable to get overwritten by the Inspector 1 Answer

My Javascript variables are not visible in the inspector 1 Answer

How do I show a variable in my base class in the inspector? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges