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Question by MeliodasX · Apr 30, 2020 at 06:14 PM · particlesgameobjects

Spawning particles at distance from player that converge towards the player

Hi,

I am trying to spawn Game Objects (Using them as particle effects) that spawn at a particle distance from the player in a circle and then converge towards the player at a set speed. So far I have managed to spawn them at player's position and diverge them like how Megaman's death animation plays out but I am having trouble doing the opposite (Basically how Megaman gets his power ups after defeating the bosses). Any help would be appreciated.

Thnx.

P.S: Added a rough sketch as reference as well as a timed youtube reference.

https://youtu.be/akITlx_fhLc?t=566 alt text

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