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Question by wittledemon · May 01, 2020 at 08:27 PM · audioxboxcontroller

Need Help with Code (XBox 360 Controller Pad Help)

I want to make it so the audio plays when the direction is pressed but it seems to only play after the button is released. Can someone tell me what I am doing wrong please?

 public class SetCursorActive : MonoBehaviour
 {
     [SerializeField] GameObject[] activateCursor;
 
     // Start is called before the first frame update
     void Start()
     {
         activateCursor[0].SetActive(true);
         activateCursor[1].SetActive(false);
     }
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetAxis("Vertical") > 0)
         {
             activateCursor[0].SetActive(true);
             activateCursor[0].GetComponent<AudioSource>().Play();
             activateCursor[1].SetActive(false);
         }
         else if (Input.GetAxis("Vertical") < 0) 
         {
             activateCursor[0].SetActive(false);
             activateCursor[1].SetActive(true);
             activateCursor[1].GetComponent<AudioSource>().Play();
         }
     }
 }

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